Monster Rarity

 

Reward Chest

The creature in Olimpia randomly receives a skull and this determines a series of modifications in the monster and the bonus that the player receives when he kills him.
Each type of skull applies a type of damage multiplier to the creature:

White Skull : | 1.5x Damage | 2x Health Points | 2x Loot |

Golden Skull : | 1.5x Damage | 4x Health Points | 5x Loot |

Red Skull : | 2x Damage | 2x Health Points | 2x Loot | 2x Exp Bonus |

Black Skull : | 2x Damage | 2x Health Points | 3x Loot | 5x Exp Bonus |

In the Olimpia, the rarity of the monsters also influences on the class of the items they drop.