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The creature in Olimpia randomly receives a skull and this determines a series of modifications in the monster and the bonus that the player receives when he kills him.
Each type of skull applies a type of damage multiplier to the creature:
White Skull :
| 1.5x Damage | 2x Health Points | 2x Loot |
Golden Skull :
| 1.5x Damage | 4x Health Points | 5x Loot |
Red Skull :
| 2x Damage | 2x Health Points | 2x Loot | 2x Exp Bonus |
Black Skull :
| 2x Damage | 2x Health Points | 3x Loot | 5x Exp Bonus |
In the Olimpia, the rarity of the monsters also influences on the class of the
Guild war castle