ONLINE 0 players
ONLINE 0 players

 




Wizards are powerful users of magic, who use their destructive powers often without thinking of the consequences that their actions may bring. For them often the important thing is only to demonstrate all their power before the enemies.
They do not possess or just do not like to control their powers, often using more than necessary to eliminate an opponent. They are known for their gigantic magical power, being one of the most races capable of causing destruction and raising their offensive power.
They originate in Sparta, and in their great majority are devotees of Zeus the God of the gods, devotion that makes that the powers of the Wizards have no limits. His powers are focused on fire, ice and electricity, having full control over these elements.


Hp Per Lv Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
25 30 5 10 25
Level Spell Name Mana Cooldown Description
10 Levitate "up/down 40 2 Spell that allows you to reach high places or down some wall.
10 Utevo Lux 20 5 Spell that illuminates the environment.
10 Exana 20 5 Spell that removes poisons and burns.
10 Exiva "name 50 2 Spell that indicate the direction where the is person.
10 Exani Tera 25 1 Spell that allows the character to climb through holes that would need a rope.
10 Haste 30 2 Spell that increases the speed of movement of the character.
10 Wizard Heal 25 1 Restore character health based on magic level.
10 Fireball 35 2 Fires a fireball that deals damage to the target.
15 Magical Shield 65 1 Spell that creates a mana shield, causing damage that the character receives does not hit life.
20 Comet 80 3 Creates an explosion on target causing damage and chance to leave drunk.
30 Hell Inferno 350 3 Throw a fireball and hit the same as the burst arrow on the target and chance to leave with burn (monster 50/sec)(player 30/sec).
40 Soul Expansion 400 25 ML Bonus increased by 10%.
45 Jack Frost 450 4 Conjure a freeze spell with medium damage and chance of freeze on target.(Freeze is a type of paralysis that causes 50 dps ice/second and has 20% of causing permafrost(2-second stun).
50 Vortex 200 5 Throw a wave of energy in the direction the player using it is looking.
60 Chain Lighting 350 10 Electric blast that rebounds on all nearby targets up to 6 hits until disappears.(25% damage on each hit and can repeat targets).
70 Electroxplosion 700 6 Conjure an eletric area that gives a high energy damage and 25% cause snare on the target.(Unable to move)
70 Soul of Merlin 800 25 ML Bonus increased by 20%.
90 Hellfire Comet 850 8 Creates an explosion on target causing damage and chance to leave drunk.
130 Hell of Zeus 900 15 Charge for 3 seconds an electric burst that rebounds on all nearby targets until it disappears and can repeat targets, causing high damage and leaving all players silenced.