10 |
Levitate "up/down |
40 |
2 |
Spell that allows you to reach high places or down some wall. |
10 |
Utevo Lux |
20 |
5 |
Spell that illuminates the environment. |
10 |
Exana |
20 |
5 |
Spell that removes poisons and burns. |
10 |
Exiva "name |
50 |
2 |
Spell that indicate the direction where the is person. |
10 |
Exani Tera |
25 |
1 |
Spell that allows the character to climb through holes that would need a rope. |
10 |
Haste |
30 |
2 |
Spell that increases the speed of movement of the character. |
10 |
Druid Heal |
25 |
1 |
Restore character health based on magic level. |
10 |
Ice Whisper |
20 |
2 |
Decreases the temperature and cuts the target with 2 ice hits. |
15 |
Magical Shield |
25 |
10 |
It protects the user with a magic shield that makes him lose mana in the place of life. |
20 |
Tree's Attack |
50 |
3 |
Cast a root in the target's position, causing damage and having a small chance of paralyzing. |
25 |
Stoneshower |
60 |
4 |
Raises the ground around the caster and uses to cause damage to nearby enemies. |
40 |
Empathy |
250 |
30 |
Convince nature creatures that they have to help you in combat. The chance to convince the creature is based on your level and ml. |
55 |
Stone Curse |
200 |
10 |
Conjure a wave of earth that deals damage to all enemies in front of the character and has a 50% chance of causing snare for 2 seconds. |
65 |
Help of Nature |
200 |
10 |
Conjure a wave of earth that deals damage to all enemies in front of the character and has a 50% chance of causing snare for 2 seconds. |
70 |
Frost Driver |
350 |
20 |
Conjure the energy of an ice wolf that rebounds on all nearby targets, causing high damage, dps ice 50 / sec and freeze on all targets. (20% chance of causing stun). |
85 |
Druid Whisper “name |
280 |
3 |
Heals a high amount of life based on a user's specific magic level or himself. |
100 |
Vital Sacrifice |
600 |
60 |
Open half of your hit points to heal all your allies. For 6 seconds cure 300hp per sec. |
115 |
Nature's Revenge |
1200 |
30 |
Conjure the fury of the earth, dealing high damage to all enemies in the range. Targets that receive the "Nature Revenge" are rooted for 2 seconds. (Rooting only prevents the player from moving.) |