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With the power of his songs, beautiful and deadly, the Bard is a good choice if you want a great storyteller and a skilled singer.
Using a mixed variety of heal over time spells, party damage, defense and regeneration buffs.
A bard is the key support class in any team hunt.


Hp Per Lv Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
25 30 5 10 25
Level Spell Name Mana Cooldown Description
10 Levitate "up/down 40 2 Spell that allows you to reach high places or down some wall.
10 Utevo Lux 20 5 Spell that illuminates the environment.
10 Exana 20 5 Spell that removes poisons and burns.
10 Exiva "name 50 2 Spell that indicate the direction where the is person.
10 Exani Tera 25 1 Spell that allows the character to climb through holes that would need a rope.
10 Haste 30 2 Spell that increases the speed of movement of the character.
10 Bard Heal 25 1 Restore character health based on magic level.
20 Evocation 90 12 Restore 3% of player mana points during 6 seconds.
30 Music Strike 40 2 Bard plays a note at a frequency that hurts the target's ears..
45 Hey oh 130 3 Restore 7% of player health points during 6 seconds.
60 Bethovens Wave 150 3 Bard plays an offensive melody, hitting everyone in front of him with a strong musical wave.
75 Music Shield 200 18 Bard play a song of protection, evoking ancient gods and protecting himself with 30% of absorb percent all for 10 seconds.
90 Enchant Party 180 15 Bard plays a pleasant melody that increases nearby players magic level by 10%. (Only in party).
100 Divine Circle 400 15 Bard plays a pleasant melody that increases nearby players shielding by 50%. (Only in party).
110 Chaotic Rhythm 750 25 Bard plays one of the most chaotic melodies in all of Greece, motivating all players around him with +30% skill and magic level. Sacrificing a high amount of mana. (Only in party)
120 Death Symphony 300 10 Bard hits the target with a cursed musical note, has a 40% chance to cause the target to be cursed, dealing 250 damage per second for 8 seconds.
130 Song of Apolo 600 6 Bard plays his final melody, hits a 9x9 area around him dealing heavy damage and has a 50% chance to inflict drunk on all affected targets.